
An online co-op game where cooperation and betrayal go hand in hand. Explore a maze in purgatory, bring back soul fragments... and watch your friends closely.
See Soul Maze in motion
The great portal opens soon
Available on September 30, 2026 in Early Access
A maze that turns on you
Soul Maze is a 2-4 player online co-op where teamwork can turn into a manhunt at any moment.
- 01
Explore the maze
Every run reshapes the maze: new corridors, hidden traps, unexpected threats. You have to locate the Soul Fragments, hidden behind obstacle courses, solo puzzles and cooperative trials that demand communication and trust, all before time runs out.
- 02
Climb the Strategist's Tower
A tower rises from the center of the maze. One player can climb it to oversee the labyrinth, guide the others through the darkness, and locate fragments from a distance.
- 03
Failure means a vote
One failed round is enough to trigger a vote. And a vote means one of you burns... before coming back on the other side.
- 04
Become a Dark Soul
Sacrificed by your own friends? The maze has other plans for you. As a Dark Soul, you return with new powers and one objective: make sure they never escape. Steal their fragments, track them through walls with X-ray vision, or freeze them in place. The more rounds they fail, the more Dark Souls hunt them.
- 05
Find the great portal
Somewhere in the maze lies a great portal: the only true way out. Finding it and reaching it together is the only way to escape for good, and leave the maze behind you.
Cooperation comes at a price
Eight systems that turn every run into a different story.
2-4 Player Online Co-Op
Explore, survive, and sacrifice each other as a team: from 2 to 4 lost souls thrown into the same maze.
Vote & Sacrifice
Failed round, missing fragments: the team votes to sacrifice one of their own at the altar. A collective choice that can turn the whole group against itself.
The Strategist
One player stays in the tower while the others explore: a view of the fragments, radio guidance, and an aerial map to spot traps and direct the team in real time.
Become a Dark Soul
The sacrificed player comes back on the other side: X-ray vision, tracking fragments and Light Souls in the dark, all to keep them from escaping.
Proximity Voice Chat
The closer you are, the better you hear each other, and the more exposed you are to whatever is lurking behind you.
Procedural Maze
Trial blocks (obstacles, solo puzzles, two-player puzzles) and passage blocks, randomly assembled every match. Never the same maze twice.
Lantern Powers
A charged shot to strike, a right-click to communicate at a distance and spot your teammates through walls. Every move drains energy you'll need to learn to manage.
Unpredictable Global Effects
Statues scattered across the maze trigger buffs or debuffs for everyone at once, depending on who sets them off.
Two souls, one studio
Soul Maze is developed by KaliMoon Studio, an independent studio founded by two people.

Alice
Co-founder, Art Direction, Game Design & Level Design
Handles art direction and 3D modeling. She also drives the game design and level design of the maze's building blocks (obstacles, puzzles and co-op trials), randomly assembled together every run.

Nicolas
Co-founder, Programming & Game Design
Handles the game's development as a whole: gameplay mechanics, multiplayer networking, and every system running under the hood of Soul Maze.
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